Showing posts with label iteration8. Show all posts
Showing posts with label iteration8. Show all posts

Friday, April 16, 2010

System.Reboot(Magecrawl.Iteration8);

So I don't have the link the last two months of posting to make it apparent that I haven't been working on magecrawl lately. I'm hoping that now I've finished 95% of those other jobs, with just a few maintenance tasks to complete closer to the next release. This iteration has lasted way too long already, so this morning I'm separating the goat features from the sheep ones.

The original goal for iteration 8 was "different level monsters, a skill tree for the player, and increasing difficulty". I've booted what I consider the non-essential tasks out of this iteration and this is what I come up with:



Since it has been so long since my last beta of magecrawl, I'll kick out one after I get all of this done.

I haven't mentioned this lately, but magecrawl is open source. Feel free to download the source to take a look at how things work if you'd like. If you'd like to hack on a feature, let me know, there is plenty to do still.

As you can see, a skill tree is in the queue for this release. I'm hoping to flesh out an idea what that is going to look like in a a future upcoming post.