The skill tree is starting to shape up. Here's what the current build looks like...
I've added dependency information (albeit in a kinda hacky file format), and a "tab bar" of different trees. Each tree is read from a different file, and can contain any number/configuration of different skills.
Here's the confirmation dialog I mentioned from last post...
The spellbook ('z') now takes its cue from the skills the player has taken, with a few skills that provide spells already created. I need to add skills that provide improvements in spells, ones that passively increase stats, and ones that allow the use of certain equipment.
Wednesday, May 12, 2010
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