I just received a comment wondering what the status of anything I've been working on, since I haven't posted in forever. This was ironic, since I was thinking about making a post tomorrow anyway.
The wife was out of town for a business conferences, so I decided to see what I could hack out in two after-work timeslots and Saturday/Sunday.
You might notice the stubbed out "action bar" at the bottom, but I have a lot working. I've "stolen" chunks of code from previous "iterations" of the game, but the "core" is all new.
It's written in C# and using SDL C#. My goal was to get something playable by end of the day tomorrow, so I've kept many things simple (but functional).
Things working so far:
The wife was out of town for a business conferences, so I decided to see what I could hack out in two after-work timeslots and Saturday/Sunday.
You might notice the stubbed out "action bar" at the bottom, but I have a lot working. I've "stolen" chunks of code from previous "iterations" of the game, but the "core" is all new.
It's written in C# and using SDL C#. My goal was to get something playable by end of the day tomorrow, so I've kept many things simple (but functional).
Things working so far:
- Turn based movement with a "party" of player characters and various enemy monsters
- Line of Sight and Pathfinding
- "Animations" done in a way that for once makes me not want to cry
- AI decision making is done off the UI thread to keep the game responsive.
- Melee/Ranged combat with animations and targetting
- "Skills" of some basic type
- Multiple different monster types
- Different "rounds" in the arena
1 comment:
Good Luck!
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