After a late night of testing and tweaking (and one more feature), I think I'm ready to call tech demo II done and get it out the door!
For those that are keeping score at home, the new feature is the idea of "camp supplies". Think "tent" from Final Fantasy if you've played that game. When you use it, you burn n number of turns resting, restoring a nth amount of your hp/mp every turn. If a monster comes into view, you wake up and loose the rest of the effect. I'm not sure if that's how I want to handle things in the full game, but it works great for the tech demo.
To respond to jice's question, yes at this point I'd consider it a game. It's replayable, and somewhat fun. I have a long way until i consider it finished however, hence the fact that it's a "tech demo".
Grab it while it's hot. It's been testing on Windows 7 and Ubuntu 9.10. You'll need the .NET 3.5 framework if you're on windows (http://tinyurl.com/b8jjz7), or some form of mono on Linux (apt-get install mono-runtime for Ubuntu).
When you download it, you might want to edit Preferences.xml to change your name and hit '?' in game to learn the controls.
http://code.google.com/p/magecrawl/
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7 comments:
Looks very promising, seems like using libcotd worked out fairly well. How long the next release? :)
I've been waitnig to play this... and it won't start :(. The "Generating world" hangs the app. Win7 offers an "insightful" problem description: "stopped working". Any clues?
fu, I'll have a post probally tomorrow laying out my next roadmap.
Mingos, hmmm. My best 95% guess is that you don't have the .net 3.5 framework installed. Could you try downloading and running the installer found here:
http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en
Reboot, and let me know if that fixed it or not?
Same issue here. "Generating world" window, then crash. I have .net 3.5 SP1 installed (along with 1.1, 2.0 SP2 and 3.0 SP2....). I'm on win XP SP3.
I've sent an e-mail to both of the people having issues with this. I'll post an update on the blog when we figure out what's up.
Finally had time to sit down and "beat" this one. Great work! I enjoy reading about design & development but it is great to see someone with follow-through.
Best strategy for me was only using my MP on 'heal' and bashing everyone with my axe. Curious to know if there is a better strategy.
Some of the differences were a bit odd at first (blockable chests, attack targeting, libtcod in general) but quickly became comfortable for me. Again, great job; can't wait for the next iteration.
Glad you enjoyed "beating" the tech demo. Yeah, the dominate strategy seems to be what you suggested.
I'm doing some work this iteration to fix some of the issues you mentioned. :)
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