Thursday, August 12, 2010

Magecrawl Tech Demo III v2 released!

I am pleased to announce the release of "Magecrawl Tech Demo III v2". Released two months after the previous Tech Demo III release, it adds features that I wished were part of that release, but not enough I feel to bump it up to number "IV". Highlights of the user visible changes in this release include:
  • Difficulty that won't melt your face
  • Concurrent Mac/Linux/Windows release with a single release zipfile
  • Monster and Items that scale as the game progresses
  • Long term persistent effects
  • "Backgrounds" - Starting configurations of skills and items
  • New skill trees with tons more skills
  • Smarter AI
  • New spells, items, and monsters
  • Bug fixes, and balance fixes
One important note for Linux users, due to a last minute found bug, you will be unable to save unless you add the following string into your Preferences.xml file

< UseSavegameCompression > False < /UseSavegameCompression >

If you run into any crashes, please send the created file "DebuggingLog.txt" to me (chris dot hamons at gmail dot com), along with any save file you have.

One last thing, please seriously consider filing a comment or sending me an e-mail both letting me know you checked out my game and your thoughts. Feedback is the breakfast of champions you know.

Now that I've made you read though all of that, binaries can be found here.

If you haven't run Magecrawl before, here's is what you need installed to make things work:
  • Windows - .Net 3.5 found here. You might need to 2010 C RTE here.
  • Mac - Mono found here. You probably need the frameworks SDL, and libpng.
  • Linux - Also mono found here, however you might want to try a copy installed by your package manager first
Here is how you run Magecrawl:
  • Windows - Unzip the zip file somewhere, and double click MageCrawl.exe
  • Mac/Linux - Unzip the zip file somewhere, open a terminal and cd to that directory, and run "mono ./MageCrawl.exe"


Heroic Fisticuffs! said...

Yay! Nice work. The constant progress is quite inspiring. :)

I will give it a spin this weekend.

jice said...

Congrats for this new release \o/

It doesn't run on my WinXP box though. Here is the debug log :

Message - Une exception a été levée par l'initialiseur de type pour 'libtcod.libtcodPINVOKE'.
Source - libtcod-net
StackTrace - à libtcod.libtcodPINVOKE.TCODConsole_setCustomFont__SWIG_0(String jarg1, Int32 jarg2, Int32 jarg3, Int32 jarg4)
à libtcod.TCODConsole.setCustomFont(String fontFile, Int32 flags, Int32 nbCharHoriz, Int32 nbCharVertic)
à Magecrawl.GameUI.UIHelper.SetupUI()
à Magecrawl.EntryPoint.Main()
TargetSite - Void TCODConsole_setCustomFont__SWIG_0(System.String, Int32, Int32, Int32)

donblas said...

jice, it appears that we can't load the build of libtcod I made. Can you install this:

And try again?

jice said...

ok that works.
I probably suck at it, but difficulty still melt my face ! I wasted all my mana on a rat and was left with 50% health to fight a wild ogre and a scout ogre... X(
I'll have a look at the video and see if I can do better ;)

jice said...

ok indeed the video helped :D
Through the wonder of resting, I managed to clean the first level. This is shaping pretty well, and you shouldn't definitely call this "tech demo" anymore !

XV said...

Had the same problem as jice, installed redistributables from your link and it worked.
Gonna try templar with Light magic now.